Sunday, November 19, 2017

Sunday, November 19th: Wrapping Up The Weekend, Heading Into A Special Holiday Week

ICYMI: Saturday afternoon's tournament ($100 No Limit Hold'em "Big Stack  Turbo Bounty" $3,000 GTD) saw a well-known Isle Poker notable return to the winner's circle.  Joseph Mancuso (Deerfield Beach, FL) bested a field of (56) entries, heading a four-way chop that ended the event.  Mancuso would earn $845 for his share of the deal, splitting the top four prizes with Pietro Tornebene, Samuel Borger, and Barry Teller.  The details of the deal, along with full tournament results are posted below.
  1. Joseph Mancuso (Deerfield Beach, FL) $845
  2. Pietro Tornebene (Boca Raton, FL) $632
  3. Samuel Borger (Ft. Lauderdale, FL) $581
  4. Barry Teller (Tamarac, FL) $551
  5. Jerome Bergman (Boynton Beach, FL) $239
  6. Linzell Borders (Tamarac, FL) $191
  7. David Miller (Davie, FL) $143
The Saturday evening time slot hosted the "Monster Stack" event for the first time in recent memory, with the $120 buy-in event boasting a field of (37) entries.  The prize pool would officially close at $3,145, and offer up a first place prize of $1,289. Five places were scheduled to reach the money, and once the money bubble burst, it was a geographical mix of players making up the payouts.  Robert Johnson (Carmel, IN) would head a three-way chop, earning himself $849 for his efforts.
  1. Robert Johnson (Carmel, IN) $849
  2. Anthony Zambrowski (Chandler, AZ) $849
  3. Emerson Poort (Warsaw, IN) $849
  4. Bebert Benhamo (Concord, CA) $346
  5. Jessica Parente (Kansas City, MO) $252

Tournaments: Sunday's recurring tournament actions gets underway at 11:00am, with the first card pitched for the $150 No Limit Hold'em event.  The tournament offers yet another generous structure for a daily, with players sitting down to starting stacks of 20,000 units, and levels that last (25) minutes over the course of the afternoon.

That tournament is followed at 6:00pm, by the $130 No Limit Hold'em "Hard Stop, ICM Chop" ($2,500 GTD).  Players sit down to starting stacks of 20,000 units, with (20) minute levels, but there is a little wrinkle towards the end of the night.  After Level 16, the clock will be paused, and (10) final hands will be played.  Once those hands have finished, those players still left will split the prize pool (according to ICM calculations).  Leading up to the ICM chop portion of the tournament, the payouts do occur as scheduled, just like every other tournament on the schedule.  The upside to this event, is the fact that players can be assured that they will be out the door just after midnight...if players don't decide to chop on their own before that.



Promotions: From (9:00am-10:00am), the high hand will award $150 every (30) minutes.  The high hands will then transition from 10:00am-12:00am (midnight), with the opportunity to win $400 every (30) minutes.  During that period, the promotion sees tournament players eligible (Isle Open events not eligible for high hand) each half-hour for $100 high hands, 2/2 limit hold'em players eligible for $200 high hands, 2/4 limit hold'em players eligible for $300 high hands, and all other raked games (1/2-5/10 NLH, 4/8 Omaha 8B, 6/12 O.E., etc.) eligible for $400 high hands.  From 12:00am-9:00am, players are eligible for $100 high hands every hour.

It should also be noted that starting November 1st, players are able to win the high hand using only one card in their hand!!!  The payouts for those that use one card are different than the standard numbers listed above, and can be found (full listing of one-card payouts on flyers in the poker room).


11:00am - $150 No Limit Hold'em 

- Players will start with 20,000 in tournament chips
- Late and re-entries for the first (8) levels
- Alternates and late entries will start with a full stack
- Levels are (25) minutes

6:00pm - $100 No Limit Hold'em "Hard Stop, ICM Chop" ($2,500 GTD)

- Players will start with 20,000 in tournament chips
- Late and re-entries for the first (8) levels
- Alternates and late entries will start with a full stack
- Levels are (20) minutes
- At the end of Level 16, tables will be balanced and tournament will play (10) more hands, in hard-for-hand format.  Tables will be re-balanced after (5) hands.
- At the end of (10) hands, tournament play will end, and all remaining players will chop the prize pool using an ICM calculation.